KICK-tionary--Soccer Dictionary--Athens Soccer Academy
Kicktionary
Athens Soccer Academy's
Soccer Dictionary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These 99 entries represent a first wave in this project, you can become involved. Have a term you think needs to be included here?
Well we want to hear from you.
Submit your Kicktionary 100th Term Entry to Athens Soccer Academy using a comment box
or submit a video response to any How To Soccer Video.
If we select your term, we will send you a soccer skillball.
Follow the Kicktionary as it grows at
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Advantage The
clause which gives the referee the power to wait before calling an
observed foul thereby preserving an attacking play's momentum (and
advantage). A foul should not be called if it would punish the attacking
team more by awarding the restart.
- Assist The pass immediately before a goal is scored is credited as an assist.
- Athens Soccer Academy The Soccer Academy located in Athens Ohio and the home of How To Soccer.
- Attacking Space Passing or moving into a strategic space, typically behind the defense.
- Attacking the Lead Leg In
a one-on-one situation with the defender sideways-on, the dribbler
moves the ball into the opposite direction from the way the defender's
hips are pointed.
- Attack the Gap A pass or a run that splits defenders.
- Back Post The furthest goalpost away from the ball.
- Balance Principle of Defense; a team concept implying good cover and using both width and depth.
- Ball in and out of Play (Law 9) The ball is out of play when it has wholly crossed the goal line or touch line, or when the referee has stopped the game.
- Touch or Ball Touch Refers to a player's ability to mesh with the ball. Good
balltouch allows the player to dribble down field while looking ahead and
not down, for example.
- Touchwork/ Ballwork Is a tool to build touch, control, confidence and
skill. Ballwork involves rolling the ball and using the various soccer
specific surfaces of the feet.
- Behind The Defense Anything in that space closer to the goal than the defense.
- Be Patient Patience
is a key skill for a defender, as they should only commit (attempt to
win the ball) when they have proper cover and when the ball is 'shown'
to them.
- "Cauldron of Competition" UNC-Women's Coach Anson Dorrance coined this term.
- Chip
(v): To lift the ball in the air using the feet; to send a 'flighted'
ball with the specific goal of having it land in a designated position
(i.e. at the end of a teammates run). (n) a lofted ball.
- Concentration Principle
of Defense; also called compactness and implies getting an adequate
number of players behind the ball in a given area to deny space.
- Corner Kick (the) See Law 17 in USSF Laws of the Game.
- Defensive Depth Principle
of Defense; The strategic positioning of defenders to create layers and
offer cover or support to the pressuring defender.
- Delay Principle
of Defense; Slowing down the attack to disrupt the attacking rhythm
and to allow for more defenders to get behind the ball.
- Depth Support Principle of Attack; Players on the flank offering good passing lane options.
- Distribute (v) Distribution (n) To pass (v) or a pass (n).
- DOGSO Denying an Obvious Goal Scoring Opportunity: Two types- by foul and by handling-- both result in a send-off.
- Driven Ball A
ball struck with the laces, through the center, using the two pivot
levers of the hip and the knee, and typically following through on the
kicking foot.
- Duration of the Match (the) See Law 7 in USSF Laws of the Game.
- Extra Time/Allowance for Time Lost Law
7 of the Laws of the Game instructs the referee to provide this
allowance for substitutions, assessment of injury, removal of injured
players, time wasting, and any other causes. SARTA Principle.
- Field of Play (the) See Law 1 in USSF Laws of the Game.
- Finishing To finish a ball is to score or shoot on goal using finesse rather than power.
- First Touch A
player's first critical touch after receiving the ball. Players learn
to settle and prepare a shot off the first touch and to attack space
behind the defender using the first touch.
- Flank The outside lanes of the soccer pitch. The area from where services happen and balls are played down the line.
- Flashpoint The moment in a game where the emotional content surges, and the tension level increases.
- Fouls & Misconduct See Law 12 in USSF Laws of the Game.
- Fourth Official See appendix in USSF Laws of the Game.
- Frame The frame is the goal. "Put the ball on frame".
- Free Kicks See Law 13 in USSF Laws of the Game.
- Give-n-Go/ WallPass/ 1-2 An archetype play wherein two players combine such that A
passes to B and moves into space behind opponent G, as B passes into
that space. The rhythm is a quick 1-2.
- GoalFace The opening between the crossbars.
- Goal Kick (the) See Law 16 in USSF Laws of the Game.
- Handling Deliberate use of the hands by a player other than the goalkeeper.
- Hitting the Whistle Referee
term for a whistle blast. Typically the intensity of the blast
corresponds to the intensity of the appropriate sanction.
- Improvisation Using
individual technique, skill, or magic to change the game. The choice to
use improvisation should assess the amount of risk involved.
- Keeper/ Goalkeeper/"Keeper" Is the last defender and the first attacker. Also called
keep, netminder, goalie, etc. The goalkeeper is permitted the use of
hands within their own penalty area.
- Kickaround Term heard in England; the equivalent
of a pick-up game. The entire soccer community 6-60 year-olds all play
on the same field in the same game. The kickaround serves the function
of social soccer. It encourages vitality and community.
- Kickoff The start and restart of a soccer match.
- Kickwall A
flat surface used to rebound the ball back to a single player or number
of players. Kickwalls offer the lone player a return passer. Kickwalls
can be combined with any size goal to create an intense goal area
training environment.
- Laws of the Game United States Soccer Federation
(USSF) version of FIFA (Federation Internationale de Football
Association) directives in the current year relating to the manual with
the 17 Laws.
- Leading Pass Otherwise
known as a ball into space. A leading pass is directed in front of
someone in motion. The pass is designed to meet the target. The
leading pass can be one of timing where the desire is to intercept the
trajectory of a running teammate, or it can be one of persuasion, that
is, a pass made into space (typically behind the defense) with the
intent of 'suggesting' to a teammate where to run.
- Magic A moment in the game when a player or team exhibits the unexpected, the unbelievable, and the impossible.
- Match Minute Tracker Tool used by How To Soccer to provide point by point match analysis.
- Mental Image The
construction of a mental image is important for a player to gain
consistency in technique. The mental image is the ideal technical image
with the intended result. For example a penalty kick which is perfectly
placed.
- Method of Scoring (the) See Law 10 in USSF Laws of the Game
- Mobility Principle of Attack; Using off the ball runs to offer strategic support and to create space.
- Near Post The nearest goalpost to the ball and presumably the shooter.
- Negative Ball A pass backward toward a team's own goal.
- Number of Players (the) See Law 3 in USSF Laws of the Game .
- Offside See Law 11 in USSF Laws of the Game.
- Offside When
a player becomes involved in play from a position nearer to the
opponents' goal than the second to last defender at the moment the ball
is played forward by a team mate. Involved in active play means the
player has interfered with play, interfered with an opponent, or gained
an advantage by being in that position. Goal Kicks, Corner Kicks, and
Throw Ins are exempt.
- Offside Position An
attacker who is nearer to the opponent's goal line than both the
second-to-last defender and the ball is said to be in offside position,
provided he is not in his own half. Being in offside position itself is
not an infraction.
- Overcommitment To over-commit as a defender is to run past the ball or attempt a tackle in such a way as to render oneself out of the play.
- Penalty Kick (the) See Law 14 in USSF Laws of the Game.
- Penalty/Penalty Kick/ Spot Kick A
specific type of direct free kick from the penalty spot 12 yards from
the goal line. At the taking of the penalty kick, only the goalkeeper
and the shooter are allowed within the penalty area until the ball is
played.
- Penetrating Pass A pass into the space behind the defense.
- Penetration Principle of Attack; Using runs, passes, shots, etc. to split the defense and attack the space behind the defense.
- Player-Persona This refers to the psychological transformation of people into players when they step onto a soccer pitch.
- Player's Equipment See Law 4 in USSF Laws of the Game.
- Possession To have possession of the ball; ball possession.
- Possession Game A ball game in which teams try to gain and hold ball possession. Games in a small area such as 3V3, 4V1, and 5V2.
- Pre-Game Preparations before a match by official, players, etc. For officials
this involves discussing how to handle various scenarios.
- Principles of Play The foundation of core principles which leads to an understanding of the game across levels.
- Procedures to Determine the Winner of a Match See Appendix USSF Laws of the Game.
- Recovery To
move from a position behind the ball to a position closer to your goal
than the ball when you team does not have possession. Recovery runs are
back toward your own goal.
- Referee (the) See Law 5 in USSF Laws of the Game.
- Service To
set a ball up in front of goal to be finished. To place the ball into a
space where the attacker can score using a single touch.
- Shell/ Defensive Shell All
or most players from a team staying near to their goal and behind the
ball. Shell defenses can only hold for so long and need an effective
outlet target player to relieve the pressure and provide attack.
- Signature Youth Moves Are soccer tricks or fakes with the ball designed to
unbalance your opponent to the direction you intend to go in.
- Soccer Instruction Books Assist
coaches at all levels. A few good resources, Coaching Soccer
Successfully by Rees and van der Meer and The Soccer Coaching Bible, a
compilation of articles by collegiate and professional level coaches.
- Space A
key soccer term. Effectively it means all of the pockets of unoccupied
space on a soccer pitch (field) during play. For a player to get
"open" or get free of a mark, he/she must "create space". It is to
extricate yourself from tight coverage. For the ball space is anywhere
players are not. So a ball can be played across the field 'into space'
for a teammate running forward from behind; a ball can be played forward
through a gap in the defense or in the air, for a team mate to run on
to.
- Split Any time a ball passes through two opponents, the possessing team is said to have split them.
- Start & Restart of Play (the) See Law 8 in USSF Laws of the Game.
- Stay one's Ground Staying
one's ground means to keep oneself between the ball and the goal as a
defender. It does not mean to stand still, but to move with the
dribbling attacker, to shadow the attacker, and to apply pressure on the
ball.
- Strike To kick a ball using a finishing or driving technique. To get good contact. See driven ball.
- Studs-up Usually
in reference to an illegal sliding tackle in which the defender shows
his cleats, or studs. Given the risk to endanger another player, the
referee will typically stop play and deal with a studs up tackle.
- Support A
player who does not have the ball wants to support the player with the
ball by moving to an area where an open passing lane is available (i.e.
moving into space). Good ball support allows the attacker to choose
from options, and therefore the game is not predictable.
- System of Play The
method or style a team uses to win games. System refers to team lineup
shapes such as 4-4-2 (4 defenders, 4 midfielders, 2 attackers), or
3-4-3 , etc. Also a system can refer to the strategic method behind the
style a team plays.
- Tackle A technique used to steal the ball.
- Tactics Using strategy in the way the game is played.
- Technical Area (the) See the appendix, USSF Laws of the Game.
- Techniques The individual skills in the game such as the volley, the chip, etc.
- The Lanes The
typical patterns players run to attack different parts of the field.
In front of goal, for instance, the lanes would be those curved paths
starting out near the penalty area and tracing to each post and in front
of the goal.
- Throw In (the) See Law 15 in USSF Laws of the Game.
- Touch/ Ball Touch Touch on the ball, refers to the sensitivity of a player's ball control.
- Under 8/ U8 This
is shorthand for a player who falls within the birthday requirements to
play as an under 8 player. In the United States an Under 8 player
should stay under 8 years of age until after August 1.
- Width Principle of Attack: spreading to use all of the
available space across the width of the field, and staggered to provide
depth.
- "Winners!" The
term "winners" is shouted by players and coaches as the ball is about
to drop from the air into a crowd, such as on a punt. The term reminds
the player to get a well-timed vertical leap and above all to be strong
in the air.
- World Cup 64 nations final to a four year around the world tournament. See FIFA the world's governing body for the sport of soccer.
Attacker: Any player on the team with possession.
ReplyDeleteFar Post: Opposite of Near Post. Alternative to Back Post.
Square Ball: When the ball is passed parallel with the goal line. Usually called by a fellow attacker to request this pass.
Switch: When the ball is passed from one side of the field directly to the opposite side. Usually called by any fellow attacker to suggest this pass.